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Pathfinder

Compendium

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Ancient Black Dragon

Hissing green acid drips from the fanged maw of this black-scaled, horned Dragon.

Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.

Attributes

Ancient Black Dragon

CR 16

  • XP

    76,800
  • Ce Huge Dragon (Water)
  • Init

    +4;

    Senses

    Dragon Senses;Perception +34
  • Aura

    Frightful Presence (300 Ft., Dc 25)
  • DEFENSE

  • AC

    38, touch 8, flat-footed 38 (+30 Natural, 2 Size)
  • hp

    297(22d12+154)
  • Fort

    +20,

    Ref

    +13,

    Will

    +18
  • DR

    15/magic;

    Immunities

    Acid, Paralysis, Sleep;

    SR

    27
  • OFFENSE

  • Speed

    60 Ft., Fly 200 Ft. (Poor), Swim 60 Ft.
  • Melee

    Bite +32 (2d8+16 Plus 4d6 Acid), 2 Claws +31 (2d6+11), 2 Wings +29 (1d8+5), Tail +29 (2d6+16)
  • Special Attacks

    Acid Pool (50-ft. Radius), Acidic Bite, Breath Weapon (100-ft. Line, Dc 28, 20d6 Acid), Corrupt Water, Crush
  • Reach

    10 Ft. (15 Ft. With Bite)
  • Spell-Like Abilities

    (CL 22; )
  • Spells Prepared

    (CL 11; )
    5th (4/day)- Cone Of Cold (Dc 19), Wall Of Force 4th (7/day)- Arcane Eye, Black Tentacles, Dimension Door 3rd (7/day)- Dispel Magic, Heroism, Hold Person (Dc 17), Slow (Dc 17) 2nd (7/day)- Blur, Glitterdust (Dc 16), Invisibility, Summon Swarm, Whispering Wind 1st (7/day)- Alarm, Mage Armor, Magic Missile, Obscuring Mist, True Strike 0 (At Will)- Dancing Lights, Detect Magic, Light, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance
  • STATISTICS

  • Str

    33,

    Dex

    10,

    Con

    25,

    Int

    18,

    Wis

    21,

    Cha

    18
  • Base Atk

    +22;

    CMB

    35;

    CMD

    45
  • Feats

    Alertness, Combat Expertise, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (Bite),
  • Skills

    Fly +17 Handle Animal +26 Intimidate +29 Knowledge (arcana) +29 Knowledge (geography) +29 Knowledge (history) +29 Perception +34 Stealth +23 Swim +44
  • Languages

    Common, Draconic, Giant, Goblin, Orc
  • SQ

    Speak With Reptiles, Swamp Stride, Water Breathing
  • ECOLOGY

  • Environment

    Warm Marshes
  • Organization

    Solitary
  • Treasure

    Triple