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Ancient Black Dragon
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Hissing green acid drips from the fanged maw of this black-scaled, horned Dragon.
Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.
Attributes
AC
38, Touch 8, Flat-footed 38 (+30 Natural, 2 Size)
Aura
Frightful Presence (300 Ft., Dc 25)
Feats
Alertness , Combat Expertise , Flyby Attack , Greater Vital Strike , Improved Initiative , Improved Vital Strike , Multiattack , Power Attack , Skill Focus ( Stealth ), Vital Strike , Weapon Focus (Bite)
Init
Ce Huge Dragon ( Water ) +4
Languages
Common, Draconic, Giant, Goblin, Orc
Melee
Bite +32 (2d8+16 Plus 4d6 Acid), 2 Claws +31 (2d6+11), 2 Wings +29 (1d8+5), Tail +29 (2d6+16)
Reach
10 Ft. (15 Ft. With Bite)
SQ
Speak With Reptiles, Swamp Stride, Water Breathing
Senses
Dragon Senses ; Perception +34
Skills
Fly +17, Handle Animal +26, Intimidate +29, Knowledge (Arcana) +29, Knowledge (History) +29, Knowledge (Geography) +29, Perception +34, Spellcraft +29, Stealth +23, Swim +44
Special Attacks
Acid Pool (50-ft. Radius), Acidic Bite, Breath Weapon (100-ft. Line, Dc 28, 20d6 Acid), Corrupt Water, Crush
Speed
60 Ft., Fly 200 Ft. (Poor), Swim 60 Ft.
Spell-Like Abilities
(Cl 22nd)
At Will— Darkness (100-ft. Radius), Insect Plague , Plant Growth
Spells Known
(Cl 11th)
5th (4/day)— Cone Of Cold (Dc 19), Wall Of Force
4th (7/day)— Arcane Eye, Black Tentacles, Dimension Door
3rd (7/day)— Dispel Magic, Heroism, Hold Person (Dc 17), Slow (Dc 17)
2nd (7/day)— Blur, Glitterdust (Dc 16), Invisibility, Summon Swarm, Whispering Wind
1st (7/day)— Alarm, Mage Armor, Magic Missile, Obscuring Mist, True Strike
0 (At Will)— Dancing Lights, Detect Magic, Light, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance